Mob Arena
Mob Arena is a co-op PvE minigame in a colosseum-style arena where the objective is to defeat waves of mobs.
You start with 3 lives and must defeat as many rounds as you can. The amount of mobs per round scales with the number of players.
Every 10 rounds, you face a boss round featuring a custom boss mob. From round 30 onwards, defeating a boss will award all surviving players with an extra life.
Gamemodes
Mob Arena features a variety of gamemodes to cater to all types of players:
Normal
The classic Mob Arena experience. Fight waves of increasingly more challenging mobs, unlock upgrades and take down bosses in a battle to become the champion of the arena.
Casual
A relaxed mode with fewer, easier rounds. Ideal for practice or shorter games.
Omen (⌚ Coming Soon)
Requirement: Beat Normal A challenge reserved only for the most experienced players, featuring a new set of much tougher rounds.
Boss Rush
Requirement: Beat Normal A challenge mode featuring every boss in the game back to back. Get an upgrade every round!
Voting
This contains technical information. Don't worry if you don't understand it!
Before a game starts, all players get the opportunity to vote for a gamemode.
Mode selection is made via a preferential voting system, rather than the more commonly used plurality (first-past-the-post) vote.
If you vote for Omen or Casual and your gamemode does not win, your vote will be counted as a Normal mode vote.
In practice, this means:
Omen requires a majority of votes over Normal and Casual combined.
Casual requires a majority of votes over Normal and Omen combined.
Boss Rush requires a majority of votes over every other mode combined.
In the event of a tie, Normal mode will be picked.
Why use this system?
Imagine 3 players vote for Casual, 2 for Normal, and 2 for Omen. With plurality voting, Casual would win even though 4 players (more than half!) didn't want it.
Someone who wants Omen would probably prefer Normal over Casual. Furthermore, if they had voted for Normal it would have won! Oh no, a wasted vote!
With preferential voting, the two Omen votes become Normal votes, and now Normal wins. This means no votes are wasted!
Rounds
Every round, a predetermined set of mobs spawn. To beat the round, you must defeat all of them.
The quantity of mobs scales based on player count.
There are different types of rounds that influence what kind of mobs you will face:
Normal
Round 1
Overworld mobs
Infested
Round 5
Swamp mobs, spiders and phantoms
Boss
Round 10
A custom boss mob Boss health scales based on player count
Nether
Round 25
Nether mobs
Raid
Round 45
Illagers and other raid mobs
Upgrades
At the start of the game, you are equipped with a stick and some food.
Every 5 rounds, you get resupplied with food and are granted the opportunity to select an upgrade from 1 of 5 paths.
Once a path reaches Tier 6, you get a powerful final upgrade. You can only be Tier 6 in one path.
Wooden Sword (4 damage)
Stone Sword (5 damage)
Iron Sword (6 damage) Sweeping Edge I (4 sweeping damage)
Golden Sword (7 damage) Sweeping Edge I (4.5 sweeping damage)
Diamond Sword (8 damage) Sweeping Edge II (6 sweeping damage)
Netherite Sword (10 damage) Sweeping Edge III (8.5 sweeping damage)
All swords have an attack speed of 1.6/s.
Leather Armour (6 defense)
Chainmail Armour (10 defense)
Iron Armour (14 defense) Shield (10% Durability)
Golden Armour (17 defense, 4 toughness) Shield (33% Durability)
Diamond Armour (20 defense, 8 toughness) Shield (100% Durability)
Netherite Armour (24 defense, 12 toughness) Shield (Unbreakable)
Shields are repaired every 5 rounds.
Shortbow, 10 Arrows
Shortbow, 20 Arrows
Longbow (Power I), 30 Arrows
Longbow, 45 Arrows
Compound Bow (Power II), 60 Arrows
Infinity Bow (Power III), 1 Arrow
Arrows are replenished every 5 rounds.
Wooden Axe (6 damage, 0.8 attack speed)
Stone Axe (7.5 damage, 0.8 attack speed)
Iron Axe (9 damage, 0.9 attack speed)
Golden Axe (10.5 damage, 0.9 attack speed)
Diamond Axe (12 damage, 1.0 attack speed)
Netherite Axe (14 damage, 1.0 attack speed)
Acid Vial - 6 damage [6s cooldown]
Acid Vial - 8 damage, Weakness (0:10) [6s cooldown]
Mana Pool - Instant Health [45s cooldown] Acid Vial [5s cooldown]
Beserker Brew - Strength (0:10) [One per round] Acid Vial [4s cooldown]
Aqua Regia - 12 damage, Weakness (0:15) [4s cooldown] Mana Pool - Instant Health II [45s cooldown] Beserker Brew - Strength (0:15) [One per round]
Transmutation Potion - Unique Effects [One per round] Aqua Regia [3s cooldown] Mana Pool [30s cooldown] Beserker Brew [60s cooldown]
Offensive potions are splash, while assistive potions are lingering.
Damage dealing potions cannot affect players, and healing potions cannot affect mobs.
Creepers and cave spiders are resistant to potions, taking half damage. Witches are immune.
You can choose to forgo an upgrade in exchange for an additional life.
Mobs
Mob Arena features a combination of vanilla mobs and new custom coded mobs.
Some of these are re-imaginations of existing mobs, while others are brand new concepts.
List of custom mobs
Spider
Spiders now shoot webs at players.
Spiders will not shoot webs when within melee range of a player.
Piglin
Piglins are adaptive and will switch between their sword and crossbow depending on their distance to the player.
Leaper
Leapers are a faster variant of regular zombies that can jump several blocks in the air.
Zombie Fighter
Zombie Fighters wield a sword and are stronger than regular zombies.
Zombie Defender
Zombie Defenders wield a sword and shield and will block attacks unless their target gets close enough.
Skeleton Hunter
A faster and stronger variant of the Skeleton with harder hitting arrows.
Skeleton Assassin (⌚ Coming Soon)
Skeleton Assassins are adaptive with the type of arrow they use, hitting melee classes with weakness arrows and ranged classes with blindness.
Blaster
A creeper mixed with a leaper. In all the bad ways.
Jungle Spider (⌚ Coming Soon)
A more potent variant of the cave spider, with the ability to leap.
Bosses
Every boss in Mob Arena is completely custom coded, with unique abilities to challenge your skills!
We recommend trying these out for yourself before relying on this guide.
List of bosses
Undead Warrior
Round 10
An armored zombie with a sword, shield and dash attack.
Try to time your hits to its dash, while its shield is down.
Undead Ranger
Round 20
An tactical skeleton with a sword and bow. Has a close range burst attack.
Pay attention to when it's charging up its burst. This gives Weakness, so run!
Matriarch
Round 30
A brooding mother spider with a whole nest ready to hatch.
Try not to get overwhelmed with spiderlings! Getting caught in webs can be dangerous, so watch out.
Aquatic Lord
Round 40
A strange being from the seas, armed with a trident and deadly laser.
The reanimated body is immune to damage! Aim for the head, and keep a close eye on the barrage of tridents.
Primordial Creeper
Round 50
A failed experiment, transformed into a TNT launching monstrosity.
This creeper's armor plating deflects any attack that comes its way. You'll need to use its own explosives to make an opening.
Maps
Mob Arena features 5 maps:
Ruins
Open arena with scattered buildings
Woodlands
Sparse woodland with central river
Construct
Open fields with platforms and tunnels
Pantheon
Temple ruins with pillars
Labyrinth
Simple maze with central clearing
History
7th November 2025
Readded, completely remade. 5 maps on launch: Ruins, Woodlands, Construct, Pantheon, Labyrinth. 3 gamemodes on launch: Normal, Casual, Boss Rush
17th July 2021
Removed.
12th September 2020
Bosses now drop golden consumables. Made health potions slightly rarer. Arrow drop count increased. Added Infernal map.
11th September 2020
Readded.
Rounds are no longer randomised.
Starter weapon attacks faster. Rebalaced several Tier 6 weapons. Made item drops slightly rarer.
27th August 2020
Removed. Replaced with temporary event.
24th May 2020
Added Alchemy path. Nerfed health potion. Made item drops rarer.
29th April 2020
Removed Offhand path.
Added Taming path.
Overhauled Ranged path.
Added traps.
Buffed Melee path.
Added Labyrinth map.
Added /trigger forcemode.
19th April 2020
Mobs can now drop food, potions and arrows. Added new potions.
25th December 2019
Added Christmas map.
Unknown
Added Offhand path. Added Construct map.
6th October 2019
Readded.
Converted from command blocks to a datapack. 3 maps available at launch: Ruins, Woodlands and Nest.
Introduced new upgrade system. 3 paths available at launch: Melee, Defense and Ranged. Rounds are now randomised.
16th August 2019
Added Clockworks.
15th August 2019
Added Boulders.
14th August 2019
Added custom mob framework.
Added Leapers. Added Blasters.
25th June 2018
Removed.
22nd August 2017
Added. Uses a fixed map.
Last updated